The Star Wars: Knights of the Old Republic remake was unfortunately indefinitely delayed, but that doesn’t make the memories of siding with the dark side any less memorable for veteran players. In the 2000s video games began implementing systems that affected a player’s playthrough just by the decisions they made rather than how they played. A popular example would be the Karma system. Do a good thing, and earn good karma. Do a bad thing, earn bad karma.
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Author: Leonardo Minjares