“Unveil the Secrets: Who Will Conquer the 5 Loglines Showdown and Claim Storytelling Glory?”
The Menu builds mystery around a subject matter that doesn’t typically engage in mystery (high end restaurants and chefs). Not only is The Platform the most inventive high concept on this list, but it somehow manages to say the most about humanity.
Don’t Worry Darling uses time and technology to explore the patriarchy in a unique way. Speak No Evil is what I call “stealth high concept.” It’s a small idea that feels huge due to its nifty setup and continuous reveals.
Free Guy shows us that concepts fly highest when they’re simple. A programmed character inside a game wants free choice in his life and will risk anything to get it. “Old” uses the dependable high-concept variable of time to explore aging, placing a bunch of people on a beach where they’re all aging 20 times faster than the rest of the world.